The Darkness of Power
====== Created Using Wizards of the Coast D&D Character Builder ====== Vahn, level 2 Changeling, Assassin Guild Training: Night Stalker Birth – Among Another Race: Among Another Race (Human) Background: Arcane Mercenary, Birth – Among Another Race, Occupation – Bounty Hunter, Society – Poor, Geography – Mountains (Diplomacy class skill)
FINAL ABILITY SCORES Str 8, Con 14, Dex 18, Int 10, Wis 13, Cha 16.
STARTING ABILITY SCORES Str 8, Con 14, Dex 16, Int 10, Wis 13, Cha 14.
AC: 17 Fort: 14 Reflex: 15 Will: 16 HP: 28 Surges: 8 Surge Value: 7
TRAINED SKILLS Stealth +10, Streetwise +9, Acrobatics +10, Diplomacy +9, Bluff +11, Thievery +10
UNTRAINED SKILLS Arcana +1, Dungeoneering +2, Endurance +3, Heal +2, History +1, Insight +4, Intimidate +4, Nature +2, Perception +2, Religion +1, Athletics
FEATS Level 1: Sneak of Shadows Level 2: Weapon Proficiency (Fullblade)
POWERS Assassin at-will 1: Shadow Storm Assassin at-will 1: Executioner’s Noose Assassin encounter 1: Nightmare Shades Assassin daily 1: Targeted for Death Assassin utility 2: Lurking Shadow
ITEMS Greatsword, Leather Armor, Adventurer’s Kit, Crossbow Bolts (40), Prime Shot Crossbow +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Vahn grew up a changeling boy in the city of Hariasa, orphaned by exodus to Anton during the last war. By the age of 10 he had learned to hide his true nature and to use it to his advantage. He lived off of the families of those left behind, taking the appearance of local children to gain access to their parent’s pantries. At 14 his luck ran out and he found himself in the stockades.
The Stygian Brotherhood
It was luck that Vilmoth de Shiva, Master of Arms of The Stygian Brotherhood happened upon Vahn, hunched down with his head and hands clasped in the stocks. It was that luck which set Vahn upon his current path of adventuring for Good instead of languishing in some city dungeon.
The Stygian Brotherhood is an ancient order. Written histories site them as dating back over two millennia, though they are currently on decline, reaching their epoch roughly 500 years ago. They are secretive; in recent times they mostly remain in Shar’toril, colloquially referred to as Duskwatch Keep, a hidden stronghold high in the Hariasa Mountains. It is Duskwatch where they take their new conscriptions to train them, mold them, poison them with their concoctions, and bind their souls to the Shadowfel.
It is commonly understood among the noble lords that The Brotherhood performs these rituals to mischievous ends. These claims are false. It was learned long ago by order’s forbearers that creatures of the night and those that would do evil do not fight by the same laws of honor and chivalry of those that oppose them. These rituals are means to create what is called a Stygian Shade, a nomadic slayer, one who willingly goes into the shadow where nightmares await.
Coming of Age
Vahn has become the first Shade in four generations; the hope of his order rests upon his shoulders. Though the concoctions of the Grand Apothecary Satervath do extend the life of those who partake, The Brotherhood is dwindling. It is the hope that Vahn will prove to the throngs of this land that the Shades still have a place among them. Those protectors of the weak. Those stalkers in the night. Those valiant assassins.